The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time

The Legend of Zelda: Ocarina of Time

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Speedrun styles
Speedrun categories
100%, 100% No SRM, Any%, Medallions Stones Trials, Glitchless, Defeat Ganon, No Wrong Warp, Ganondorf Source Requirement
Nintendo EAD
The Legend of Zelda
Release date
Release versions
Version 1.0, Version 1.1, Version 1.2
About The Legend of Zelda: Ocarina of Time

The Legend of Zelda: Ocarina of Time is an action-adventure game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in November 1998, and in PAL regions the following month. Ocarina of Time is the fifth game in The Legend of Zelda series, and the first with 3D graphics.

It was developed by Nintendo EAD, led by five directors including Eiji Aonuma and Yoshiaki Koizumi, produced by series co-creator Shigeru Miyamoto, and written by Kensuke Tanabe. Veteran Zelda series composer Koji Kondo created the musical score. The player controls Link in the fantasy land of Hyrule on a quest to stop the evil king Ganondorf, by traveling through time and navigating dungeons and an overworld. The game introduced features such as a target-lock system and context-sensitive buttons that have since become common in 3D adventure games.

Speedrunning The Legend of Zelda: Ocarina of Time

Ocarina of Time has various ways to speedrun the game.

The more one learns the more sandbox the game becomes.

With an abundance of main categories, sub categories and bingos any one can easily pick it up wether beginner or master.

With a lot of different setups for tricks, its quite "customizable".

Dont like the setup or method for a glitch?

Chances are high that there are some alternative methods

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